I've been using:
Dev Hammer Warrior
Jagged Bones Minion Master
Light of Delieverance Monk
and a BHA utility belt Ranger (me)
Hammer KD's and Daze are great against healers and casters in general. Jagged Bones means that a MM can keep his minion army full even when there aren't many corpses dropping. And anything my party lacks, I make up for it with my ranger (hard interrupts, cripple, anti-melee, etc.)
I use Power Drain on my MM, as he's really good with it. I have Wild Blow disabled on my Warrior to use against ranger stances (I manually activate it when it's needed.
OH! Flail is a no no. Reduction in movement speed means that your warrior is hitting less, and lossing damage regardless. So you might as well use flurry and make sure he hits more often.
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